Mar 24, 2006, 05:32 AM // 05:32 | #1 |
Krytan Explorer
Join Date: Oct 2005
Profession: W/Mo
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Drok Running Tip.
I have been doing the Drok run by myself for the last week for practice before I start charging people for it. I have made it many time but I always worry about the part circled on the map pick. I usually make this and it is pretty much the only place I die. Can someone give me some tips on how to make this part easier?
Thanks in advance. |
Mar 24, 2006, 06:15 AM // 06:15 | #2 |
Ascalonian Squire
Join Date: Feb 2006
Location: Vancouver, Canada
Guild: Farmers Union Co Op [Farm]
Profession: R/
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where is that??
you need to be a little more specific |
Mar 24, 2006, 06:22 AM // 06:22 | #3 |
Lion's Arch Merchant
Join Date: Dec 2005
Location: Camp Rankor
Guild: No Diplomacy Only War [nDoW] No Diplomacy Only Slackers [nDoS] Looking for an Alliance.
Profession: W/
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the part in the circle is worm country & ice golems/pinesouls at the top with the traps... if you make it past there it is usually free sailing afterwards...
During the run you need time, patience, and a good spawn... |
Mar 24, 2006, 09:22 AM // 09:22 | #4 | |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
It is not a scam, when a customer refuses to pay the whole price when you died and have advertised with 100% success. There is no shame in a failed run, as long as you are honest. For lots of runners 100% means that they will always arrive, but that is not what the customer thinks. I personally have been ejected before droks, because I lost faith, and decided to pay the last 1K in terms of 500 now, and 500 on arrival. I know the chute is easy, but I was just expressing my discontent. The guy died 3 times, and advertised with 100% success. Last edited by Silent Kitty; Mar 24, 2006 at 09:25 AM // 09:25.. |
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Mar 27, 2006, 08:21 PM // 20:21 | #5 |
Pre-Searing Cadet
Join Date: Mar 2006
Location: Palm Harbor,Florida USA
Guild: Pro United Gamers [PuG]
Profession: Mo/A
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Mar 27, 2006, 11:48 PM // 23:48 | #6 |
Frost Gate Guardian
Join Date: Oct 2005
Guild: MU tants [MU]
Profession: N/
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thats the only really tricky bit of the run as Toffin said. I personally get holy vale up asap before i get to that section. then i try to lur the wurm as early as possible., let him knock me down the first time, then as he's about to nock me down again i throw up balanced stance and charge (practice to get the timing right).
the sooner you aggro the wurm(s) to more space you have to run it off before getting to the golems on the other side of the tunnel. as soon as balanced drops i sprint and use smite hex + drop vale to counter any slow hex's ADVICE: go solo and just keep practicing that small section getting used to random spawns and timings since it's just outside beacons it's easy to rezone and go again. |
Mar 27, 2006, 11:56 PM // 23:56 | #7 |
Pre-Searing Cadet
Join Date: Feb 2006
Profession: Mo/Me
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This is where my warrior dies too try to keep mending on as long as possible and have holy veil on so if they use strip enchant youll keep mending. Use balanced stance when you enter the middle part or close to it, wait for about 5 seconds then use charge. Dont heal yourself untill the averica stop following you. When you encounter slow hexes use smite hex if you want to bring it or cast holy veil then end it. Most of the time its just luck and lots of practice that gets you past this part. So good luck
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Mar 28, 2006, 01:06 AM // 01:06 | #8 | |
Frost Gate Guardian
Join Date: Jul 2005
Location: northern cal
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how you gonna get your energy if you have holy veil and mending up
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Mar 28, 2006, 01:35 AM // 01:35 | #9 |
Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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I've seen people using mending, before. I personally use this skill set:
1. Sprint 2. Charge 3. Endure Pain 4. Balanced Stance 5. Healing Signet 6. Smite Hex 7. Holy Veil 8. Remove Condition I can usually make the run using that. I won't say 100% because sometimes I do die, but I'd say around 85% of the time I'm good. And with practice I could probably do better. |
Mar 28, 2006, 03:03 AM // 03:03 | #10 |
Krytan Explorer
Join Date: Oct 2005
Profession: W/Mo
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Thanks but this is pretty much what I allrdy know.
BTW Phaern Majes, #6 isnt needed |
Mar 28, 2006, 03:21 AM // 03:21 | #11 |
Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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Also dont be afraid to stop with balanced stance on and just use healing signet you will heal for more then the worms can damage you but dont do it if your surrounded by avicara.
Start by waiting for the imps to run by. As you probably know Imps + Worms = Instant death. Run up to avicara with sprint and as soon as you aggro worms used b stance and then charge to get throught them. If the spawn is good then the seige golems should be just out of aggro range for you to slip on by. If not just keep running make sure to renew Bstance then charge as soon as possible. If you need a little extra boost bring Endure pain to have enough help to slip by. Build: Sprint Charge Balanced stance Endure pain Smite hex Holy veil Healing signet mend ailement (? the one that has no attribute and heals all conditions) |
Mar 28, 2006, 04:55 AM // 04:55 | #12 | |
Ascalonian Squire
Join Date: Oct 2005
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Quote:
thats the hardest part definatly:P sorry if i sound like an ass i ussually go CHarge, SPrint Balanced stance Healing signet Holy veil Purge conditions Endure pain SMite hex but, since ive recently deleted my war.......... |
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Apr 04, 2006, 12:21 PM // 12:21 | #13 | |
Lion's Arch Merchant
Join Date: Oct 2005
Profession: Mo/W
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Apr 04, 2006, 01:47 PM // 13:47 | #14 |
Jungle Guide
Join Date: Feb 2006
Location: Netherlands
Guild: Defenders of the Blackblade [DotB]
Profession: W/
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I made it with: Charge, Sprint, Balanced Stance, Healing Signet, Mending (OMG! MENDING), Watch Yourself, Endure Pain, Heal Area
Heal Area was kind of to fill the 8th slot. Max Str and Tact, rest in healing. When you get to the wurms its very important that you have balanced stance and Charge on. |
Apr 04, 2006, 01:50 PM // 13:50 | #15 |
Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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I gave up on hex removal, they tend to reapply faster than you can remove so you just burn energy. Personaly preference of course, but it works for me.
Even post-nerf, the Lieutenants Helm is a god-send. |
Apr 04, 2006, 02:08 PM // 14:08 | #16 |
Jungle Guide
Join Date: Feb 2006
Location: Netherlands
Guild: Defenders of the Blackblade [DotB]
Profession: W/
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Yeah I had that on too and my run was post-nerf. However I need to make a second, third and so on run just to make sure it was not a lucky shot.
And mending also seems useless due to the fact that it gets removed fast, but still it saved me on some occasions. |
Apr 04, 2006, 02:16 PM // 14:16 | #17 |
Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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I've tried this run tons of times and eventually gave up on it...
I usually take : Sprint Charge Balanced Stance Holy Veil Mending Healing Signet Healing Breeze Purge Condtions Gave up on this a long time ago... |
Apr 04, 2006, 03:30 PM // 15:30 | #18 |
Lion's Arch Merchant
Join Date: Jan 2006
Guild: Valkyrie Einherjar
Profession: Mo/
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I somewhat disagree with the post of most of those because I usually have wurms on me before the Avicara and I bring mending. If you don't have either of these issues, the next two paragraphics may not help (the last may still).
If you bring mending, let the wurms knock you down, and just keep moving out of the way so they don't get to attack you. Mending will approximately cancel out the damage from the knockdowns. If you've got the energy to burn, veil is fine, just make sure it is charged before you get through to the golems in the back. Usually I let them strip mending, its too short a period of time to worry about. The point where I disagree is on the use of balanced stance. Don't waste it when you just have wurms on you but nothing else. Wait until you are just about to hit the Avicara, and as you get up from a knockdown, hit balanced stance, run through the Avicara, and use charge. As you approach the back of the tunnel, hold down control to see where the golems/pinesouls are. If they are on the right or far back, try to squeeze through to the left and down into the valley. If they are far enough left, you can sometimes hide on the right/back before pushing through. If they're smack in the middle.... go through them, and good luck. There is a reason many people run dual, and a reason even the best can die (although those worst of spawns are rare, for me at least). |
Apr 04, 2006, 05:11 PM // 17:11 | #19 |
Academy Page
Join Date: Aug 2005
Location: England
Guild: Sons of Evil
Profession: W/Mo
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Bit off topic but can someone explain 'nerf' to me?
Me a noob ^^ On another note, how does protection fare in running? Everyone seems to be healing, but doesnt mark of protection help any? I've not tried it yet so there may be a blatant reason I dont know about? |
Apr 04, 2006, 05:24 PM // 17:24 | #20 | |
Site Contributor
Join Date: Sep 2005
Location: 38??16′ N 140??52′ E
Profession: Mo/Me
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Quote:
Using Mark of Protection [E] would mean dropping "Charge!" [E] - a skill that you really really really really really want to have in combination with Balanced Stance to get past the wurms. |
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